Alas, the tortured life of a super-villain. Every time you manage to lure a spy to your remote, painstakingly constructed lair and capture him, you face a difficult choice.
Do you kill him immediately, ensuring that he won’t escape with the aid of your opponents and destroy part of your fortress on the way out? Or do you share your secret plans with him, in the hopes that he will be the only one alive capable of understanding?
Find out what kind of super-villain you’d make in “BEFORE I KILL YOU, MISTER SPY…”!
In “BEFORE I KILL YOU, MISTER SPY…,” players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, or be taunted. Each time a player taunts a spy, they increase the number of points that spy will be worth when killed. However, each time a spy is taunted, other players may produce a card that allows the agent to escape and destroy part of his captor’s fortress.
Players: 2 - 6
Playtime: 30 minutes